include("shared.lua");
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
-- Setting up all the different properties of our melon.
ENT.Delay = 3;
ENT.Healthlol = 60;
ENT.FiringRange = 0;
ENT.NoMoveRange = 25;
ENT.MinRange = 0;
ENT.DeathRadius = 50;
ENT.DeathMagnitude = 10;
ENT.MovingForce = 1000;
ENT.MelonModel = "models/Combine_Helicopter/helicopter_bomb01.mdl";

-- Now we tell the base class to set up the melon. Pay attention - the variables must be defined BEFORE calling Setup().
function ENT:Initialize()
	self:Setup();
	self.Full = 0;
end

function ENT:TargetSearch()
return
end

--What to do when we've found a target, and we've got the goahead to start attacking
function ENT:Attack()
return
end

--Any other code you want to tag on to the end of the think function.
function ENT:OtherThoughts()
end

function ENT:Think()
self:DoMoves()
  if self.Full == 1 then
  self.Entity:SetMaterial("brick/brick_model")
  else
  self.Entity:SetMaterial("models/debug/debugwhite")
  end
self.Entity:NextThink(CurTime())
end